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	<title>Comments on: Up for Ajax Battleship? Play Sink My Ship</title>
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	<description>Solution Watch surveys the bleeding-edge of the productivity world, reviewing and providing in-depth walkthroughs of today's best services all day and every day.</description>
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		<title>By: lee</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-332839</link>
		<dc:creator>lee</dc:creator>
		<pubDate>Mon, 24 Sep 2007 01:49:17 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-332839</guid>
		<description>this is going to be fun</description>
		<content:encoded><![CDATA[<p>this is going to be fun</p>
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		<title>By: Urban Retro Lifestyle - Urban Art, Vinyl Toys, Urban Music, Retro Art, Retro Video Games and more &#187; retro carnival edition 1 - June 21, 2006</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-7880</link>
		<dc:creator>Urban Retro Lifestyle - Urban Art, Vinyl Toys, Urban Music, Retro Art, Retro Video Games and more &#187; retro carnival edition 1 - June 21, 2006</dc:creator>
		<pubDate>Wed, 21 Jun 2006 17:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-7880</guid>
		<description>[...] artem presents  Up for Ajax Battleship? Play Sink My Ship posted at Solution Watch, saying, &#8220;An awesome implementation of a classic game Battleship.&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] artem presents  Up for Ajax Battleship? Play Sink My Ship posted at Solution Watch, saying, &#8220;An awesome implementation of a classic game Battleship.&#8221; [...]</p>
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		<title>By: TechCrunch Japanese ????? &#187; Battleship + Ajax = SinkMyShip</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-7495</link>
		<dc:creator>TechCrunch Japanese ????? &#187; Battleship + Ajax = SinkMyShip</dc:creator>
		<pubDate>Wed, 14 Jun 2006 03:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-7495</guid>
		<description>[...] ???? ? javascript ????????????????????????????????????????????????????????????Brian ???????????????????? [...]</description>
		<content:encoded><![CDATA[<p>[...] ???? ? javascript ????????????????????????????????????????????????????????????Brian ???????????????????? [...]</p>
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		<title>By: Kiss My Sass</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-7089</link>
		<dc:creator>Kiss My Sass</dc:creator>
		<pubDate>Fri, 09 Jun 2006 21:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-7089</guid>
		<description>&lt;strong&gt;Carnival of The Mundane 12...&lt;/strong&gt;

Now I&#8217;m sure all of you carnies have been waiting with baited breath for the next Carnival of The Mundane to show up at my humble blog.
Some of you submitted more than one post, in which case, I could not discern whether it meant you suffered fro...</description>
		<content:encoded><![CDATA[<p><strong>Carnival of The Mundane 12&#8230;</strong></p>
<p>Now I&#8217;m sure all of you carnies have been waiting with baited breath for the next Carnival of The Mundane to show up at my humble blog.<br />
Some of you submitted more than one post, in which case, I could not discern whether it meant you suffered fro&#8230;</p>
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		<title>By: SinkMyShip Blog &#187; Blog Archive &#187; Analytics Highlights (Part 3)</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-6722</link>
		<dc:creator>SinkMyShip Blog &#187; Blog Archive &#187; Analytics Highlights (Part 3)</dc:creator>
		<pubDate>Sat, 27 May 2006 22:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-6722</guid>
		<description>[...] How are you all doing?  Haven you been to our site lately?  I mean the last few days.  Have you seen anything different about it :)?  Ok it all started on May 25th, 2006.  A kind man by the name Brian posted us on Solutionwatch.  Then, a person whose name I don’t know has taken Brian’s review and posted us at Techcrunch.  So we’ve got two great reviews in the same day.  Now the story doesn’t end there.  Apparently, Techcrunch is a huge programming community.  By the time I’ve read the review, there were already 12 comments posted.  So what do I do next?  Well, the thing I love the most, checking the Google Analytics for SMS, of course  .  I’m attaching a couple of pictures from Analytics to give you an idea what these two guys have caused us.  If you look at the graph, you can see that as of  5:30pm on Saturday we&#8217;ve had 12,095 users.  Trust me most of them have come in the past three days :).  The graph expresess the spike in traffic very well.  Felix had to moderate all day long on Thursday because our server was taking a major hit and he had to restart it once in a while.  The site was unbearable to use, I’m just wondering what our stats would’ve been if a lot of users wouldn’t have left because of slowness.  We did get a lot of negative feedback but most of the feedback was good. We’ve made a lot of friends as well.  Brian is definitely going into our “cool” book.  An ad hoc change that Brian has suggested was to keep pending games on top.  Sam suggested and Fix brought it to life by doing a JavaScript search in the “Games” pane.  Now all of the pending games are listed on top so join in and play.  Also, I’ve met a nice man by the name Chris a.k.a. “cutter”.  He is from Malaysia and he’s agreed to give us a lot of feedback on the forum.  He’s already left a few great ideas.  Hopefully it’s possible with AJAX.  What he wants to see is for screen to rattle and shake when a bomb drops.  As I’m writing this I’m thinking whether it will get annoying.  Maybe we can have an on/off button for special effects.  That would be cool.  Some users have also inquired about sound FX.  It is coming, I believe that’s already in the list of upcoming features.  Also, as we were driving to Queens yesterday with Felix to celebrate his birthday he told me that one gentleman has e-mailed him about an opportunity to work for him using AJAX.  Unfortunately he’s from San Francisco and unless he is ok with us working from home we cannot help him.  Then Fix also has mentioned that some other advertising agency in the veins of Google AdSense has contacted him to advertise on our site.  I told Fix to reply and agree to it.  Apparently they’re paying a bit more than Google.  We’re an equal opportunity employer :).  Roman took a few weeks off from his day-job to work on three of his games.  He might be getting a contract to develop these games further.  I&#8217;ve requested that he makes a Flash tutorial and a trailer for our game, if you’ve seen his other work, you know what I’m talking about.  I know I’m forgetting something but its all right, I’ve covered most of the highlights.  My mind is racing, thank you all for your time to read this, play the game and leave your comments! [...]</description>
		<content:encoded><![CDATA[<p>[...] How are you all doing?  Haven you been to our site lately?  I mean the last few days.  Have you seen anything different about it :)?  Ok it all started on May 25th, 2006.  A kind man by the name Brian posted us on Solutionwatch.  Then, a person whose name I don’t know has taken Brian’s review and posted us at Techcrunch.  So we’ve got two great reviews in the same day.  Now the story doesn’t end there.  Apparently, Techcrunch is a huge programming community.  By the time I’ve read the review, there were already 12 comments posted.  So what do I do next?  Well, the thing I love the most, checking the Google Analytics for SMS, of course  .  I’m attaching a couple of pictures from Analytics to give you an idea what these two guys have caused us.  If you look at the graph, you can see that as of  5:30pm on Saturday we&#8217;ve had 12,095 users.  Trust me most of them have come in the past three days :).  The graph expresess the spike in traffic very well.  Felix had to moderate all day long on Thursday because our server was taking a major hit and he had to restart it once in a while.  The site was unbearable to use, I’m just wondering what our stats would’ve been if a lot of users wouldn’t have left because of slowness.  We did get a lot of negative feedback but most of the feedback was good. We’ve made a lot of friends as well.  Brian is definitely going into our “cool” book.  An ad hoc change that Brian has suggested was to keep pending games on top.  Sam suggested and Fix brought it to life by doing a JavaScript search in the “Games” pane.  Now all of the pending games are listed on top so join in and play.  Also, I’ve met a nice man by the name Chris a.k.a. “cutter”.  He is from Malaysia and he’s agreed to give us a lot of feedback on the forum.  He’s already left a few great ideas.  Hopefully it’s possible with AJAX.  What he wants to see is for screen to rattle and shake when a bomb drops.  As I’m writing this I’m thinking whether it will get annoying.  Maybe we can have an on/off button for special effects.  That would be cool.  Some users have also inquired about sound FX.  It is coming, I believe that’s already in the list of upcoming features.  Also, as we were driving to Queens yesterday with Felix to celebrate his birthday he told me that one gentleman has e-mailed him about an opportunity to work for him using AJAX.  Unfortunately he’s from San Francisco and unless he is ok with us working from home we cannot help him.  Then Fix also has mentioned that some other advertising agency in the veins of Google AdSense has contacted him to advertise on our site.  I told Fix to reply and agree to it.  Apparently they’re paying a bit more than Google.  We’re an equal opportunity employer :).  Roman took a few weeks off from his day-job to work on three of his games.  He might be getting a contract to develop these games further.  I&#8217;ve requested that he makes a Flash tutorial and a trailer for our game, if you’ve seen his other work, you know what I’m talking about.  I know I’m forgetting something but its all right, I’ve covered most of the highlights.  My mind is racing, thank you all for your time to read this, play the game and leave your comments! [...]</p>
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	<item>
		<title>By: SinkMyShip Blog &#187; Blog Archive &#187; Google Analytics (Part 3)</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-6636</link>
		<dc:creator>SinkMyShip Blog &#187; Blog Archive &#187; Google Analytics (Part 3)</dc:creator>
		<pubDate>Thu, 25 May 2006 10:48:18 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-6636</guid>
		<description>[...] Hey guys, tons of updates, little time. First I need to get something off my chest. I don&#8217;t take criticism lightly and my previos blog about slashdot, well, some dude really um dissed me. I decided to delete his comment, don&#8217;t want to discourage other users from reading my posts. Plus its an eyesore for me. I tried to live with it and initially approved the comment but then decided otherwise. He had some awful things to say. Anyway, back to the post. As I was checking stats for the first month we&#8217;ve been up, I finally figured out how to track multiple weeks. Now, I don&#8217;t have much time, I have a final today. I will only mention that we&#8217;ve had 3000 users this month, not an astounding number but I&#8217;m happy for anything. I love that we have a few loyal visitors/members. Some players actually want us to continue and are willing to register on sites like Digg and vote for us. I love it! A person by the name Brian Benzinger wrote up a neat review of our game on his site. I recommend anyone to read it. I wouldn&#8217;t be able to write a review this big even if I tried  . Well I could but then the dude who insulted me would have something to say again. Wired blog brings the most users ever since it was posted. Ovelho.com still number one referrer though. But then again, Wired article was released May 19th, Ovelho though, from the get go. I will keep it short even though I&#8217;m so excited to write this post. I&#8217;m glad there are people like Brian Benzinger and Mike Calore who appreciate the effort. I&#8217;m not trying to single them out, I&#8217;m grateful for everyone who&#8217;ve visited our site. Thank you all and peace. [...]</description>
		<content:encoded><![CDATA[<p>[...] Hey guys, tons of updates, little time. First I need to get something off my chest. I don&#8217;t take criticism lightly and my previos blog about slashdot, well, some dude really um dissed me. I decided to delete his comment, don&#8217;t want to discourage other users from reading my posts. Plus its an eyesore for me. I tried to live with it and initially approved the comment but then decided otherwise. He had some awful things to say. Anyway, back to the post. As I was checking stats for the first month we&#8217;ve been up, I finally figured out how to track multiple weeks. Now, I don&#8217;t have much time, I have a final today. I will only mention that we&#8217;ve had 3000 users this month, not an astounding number but I&#8217;m happy for anything. I love that we have a few loyal visitors/members. Some players actually want us to continue and are willing to register on sites like Digg and vote for us. I love it! A person by the name Brian Benzinger wrote up a neat review of our game on his site. I recommend anyone to read it. I wouldn&#8217;t be able to write a review this big even if I tried  . Well I could but then the dude who insulted me would have something to say again. Wired blog brings the most users ever since it was posted. Ovelho.com still number one referrer though. But then again, Wired article was released May 19th, Ovelho though, from the get go. I will keep it short even though I&#8217;m so excited to write this post. I&#8217;m glad there are people like Brian Benzinger and Mike Calore who appreciate the effort. I&#8217;m not trying to single them out, I&#8217;m grateful for everyone who&#8217;ve visited our site. Thank you all and peace. [...]</p>
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		<title>By: artem</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-6635</link>
		<dc:creator>artem</dc:creator>
		<pubDate>Thu, 25 May 2006 10:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-6635</guid>
		<description>Hey man, awesome review of the game.  [SMS] team appreciates your effort!</description>
		<content:encoded><![CDATA[<p>Hey man, awesome review of the game.  [SMS] team appreciates your effort!</p>
]]></content:encoded>
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		<title>By: TechCrunch</title>
		<link>http://www.solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/comment-page-1/#comment-6631</link>
		<dc:creator>TechCrunch</dc:creator>
		<pubDate>Thu, 25 May 2006 07:51:15 +0000</pubDate>
		<guid isPermaLink="false">http://solutionwatch.com/406/up-for-ajax-battleship-play-sink-my-ship/#comment-6631</guid>
		<description>&lt;strong&gt;Battleship + Ajax = SinkMyShip...&lt;/strong&gt;

This is just for fun, although it&#8217;s also a nice demonstration of multi-user Ajax. If you like the old Milton Bradley Battelship game, you&#8217;ll enjoy spending a few minutes on SinkMyShip, an online Ajax version of the game. It&#8217;s free, no...</description>
		<content:encoded><![CDATA[<p><strong>Battleship + Ajax = SinkMyShip&#8230;</strong></p>
<p>This is just for fun, although it&#8217;s also a nice demonstration of multi-user Ajax. If you like the old Milton Bradley Battelship game, you&#8217;ll enjoy spending a few minutes on SinkMyShip, an online Ajax version of the game. It&#8217;s free, no&#8230;</p>
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